CNR 2015: Lectures: Dorte Marie Søndergaard (DNK): Humanoids and avatars - gender and technological mediation
Her own research concerns children/youth and violent video games, as well as intra-acting enactments among gaming practices, bullying and relational aggression, e.g. Søndergaard (2013): Virtual materiality, potentiality and subjectivity: How do we conceptualize real-virtual interaction embodied and enacted in computer gaming, imagery and night dreams? Subjectivity, 6(1): 58-76.
A new study focuses the technological imitations of the human and of gender formations in the production of avatars and robots as new 'fellow species', and follows the processes further into the conditioning effects on humans interacting with avatars and robots, e.g. Søndergaard (2015): Roboter - unsere neuen 'Anderen'. Das Argument, 311: 43-50.
Humanoids and avatars - gender and
This paper centers on the potential reproductions or transformations of gender that may be effected by technological mediation of the human. What happens to our doings, understandings, and materializations as human beings when robots and avatars become our new Others? I bring in analyses of children and young people interacting with and by avatars in computer games, together with gendered robots and children's drawings of robots to argue that gender formation may be affected in varies ways when such technological imitations of the human are involved.
Dorte Marie Søndergaard
[image source: Engineered Arts, Dorte Marie
[source: Vive Les Robots!]
Dorte Marie Søndergaard is
professor in social psychology at Aarhus University,
Department and Education, Denmark, where she also directs an
interdisciplinary research program on Diversity, Culture and
Humanoids and avatars -
gender and technological
Dorte Marie Søndergaard is presenting her lecture "Humanoids and avatars - gender and technological mediation" at Cafe Neu Romance on the 27 November 2015 at Galerie NTK.